Using an external sound editor
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While working on sound for a story, you may find that you want to edit a sound in a way that's easy in your favorite dedicated sound editor (like Goldwave, Audacity, Audition/Cool Edit, Soundbooth, etc.) but not in Springboard. Just for these situations, Springboard supports editing a sound clip in an external program. You can use the features you're used to in your sound editor while still benefiting from Springboard's storyboard structure.

The steps in the process are:

  1. Configure external editing in the Edit > Preferences dialog, on the Edit  Sounds tab. Test it with the Test button on that tab before continuing.
  2. Select the sound clip you want to edit externally in the Story Tree.
  3. Do Edit > Edit Sound Externally, or choose Edit Sound Externally or Split And Edit from the context menu, or press the button in the Story Tree's tool bar.
  4. Edit the sound in the external editor, and save it back to the same file.
  5. Return to Springboard. The sound clip will update automatically to match the saved file. When you play your story in the Movie View, you will hear the new sound.

Sound Clips And Split Files

When you are done editing a sound clip externally, you can choose Edit > Unify to merge your sound back into the main story file if you like. Unlike editing images externally, you don't have to do this - you can keep sound files split out if you like.

Also, unlike other split files, which are saved as Springboard story files (.sbd), split files containing sound clips are saved as Windows WAVE files (.wav). This allows them to be edited by any standard sound editing program.

Troubleshooting External Editing

A context menu is a menu that pops up when you right-click. It provides commands that apply to whatever object you right-clicked. Context menus are available for most objects in Springboard.